My good friend and colleague Christian Ikenmeyer and I <a href="http://arxiv.org/abs/1410.8202" target="_blank">wrote this cute preprint</a> about polynomials and how they can be written as the determinant of a matrix with entries equal to zero, one and indeterminantes. Go ahead and read it if you know even just a little math, it's quite straightforward. The algorithm described in section 3 has been implemented and you can download the code <a href="http://page.math.tu-berlin.de/~jesko/code/ptest.zip" target="_blank">from my website at the TU Berlin</a>. Compilation instructions are in `ptest.c`, but you will need to get <a href="http://cs.anu.edu.au/~bdm/nauty/" target="_blank">nauty</a> to perform the entire computerized proof.


Just a checklist for programming the microncontroller Ralf gave me yesterday ((Also check out <a href="http://www.mikrocontroller.net/articles/AVR_Eclipse">this useful article</a>)) * you need a functional eclipse installation * Install WinAVR and be sure that it is in the `PATH` by executing  `avr-gcc` from a command prompt * Install the AVR-Interface into eclipse via `Help` &rarr; `Install New Software` &rarr; `Add`. Then paste the following link in the URL Box: ```text http://avr-eclipse.sourceforge.net/updatesite/ ``` * When I create a new project, I need to adjust the following settings in the project properties: * `AVR` &rarr; `AVRDude` `Programmer` click on `New`, Name: `USBASP`, Programmer Hardware (`-c`) `USBasp, http://www.fischl.de/usbasp/` * `AVR` &rarr; `AVRDude`, `Advance` be sure the check `Disable device signature check` * `AVR` &rarr; Target Hardware `MCU Type` select `ATmega168` and set the `MCU Clock Frequency` to `12000000` (that's $12\cdot10^6$) * `C/C++-Build` &rarr; Settings unter `Tool Settings` check `Generate HEX file for Flash memory` * `C/C++-Build` &rarr; Settings unter `Tool Settings`, `AVR Compiler` &rarr; `Optimization` set the `Optimization Level` to `Size Optimizations (-Os)`.


After a couple of tests, it turns out that the very simple ```C #include <limits.h> inline void memzap(void *dest, unsigned long count) { asm( "cld" # if ULONG_MAX == 0xffffffff "\n" "andl $3, %%ecx" "\n" "rep stosb" "\n" "movl %%ebx, %%ecx" "\n" "shrl $2, %%ecx" "\n" "rep stosl" # else "\n" "andq $7, %%rcx" "\n" "rep stosb" "\n" "movq %%rbx, %%rcx" "\n" "shrq $3, %%rcx" "\n" "rep stosq" # endif : "=c" (count), "=D" (dest), "=b" (count) : "c" (count), "D" (dest), "b" (count), "a" (0) ); } ``` is the fastest way to zero out a large block of memory, which is not very surprising. It is about 4 to 5 times faster than `memset` and about as fast as `new []`, if I can trust @tobi on that matter. I tried using MMX registers, but anything that involves `actually` looping over the memory region will be about as fast as `memset`. The only way to get a bit of speed is using the `rep` opcode. <b>Tiny Edit:</b> The above code is much more safe to compile on both 64 and 32 bit computers.